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- From: "Michael Schroeder (Inf4 - hiwi)" <immd4.informatik.uni-erlangen.de!mlschroe>
- To: cs.Princeton.EDU!rayshade-users
- Subject: Fbmbump bug
-
-
- Another bug bites the dust...
-
- In fbmbump.c is a normalize of the modified surface normal missing.
- This breaks the costheta and cosalpha calculation and makes the
- texture rather useless.
-
- Michael.
- ---------------------------------------------------------------
- Michael Schroeder mlschroe@faui43.informatik.uni-erlangen.de
- main(a){while(a=~getchar())putchar(~a-1/(~(a|32)/13*2-11)*13);}
-
-
- *** fbmbump.c.orig Thu Feb 18 15:54:44 1993
- --- fbmbump.c Thu Feb 18 15:55:09 1993
- ***************
- *** 49,52 ****
- --- 49,53 ----
- norm->x += fbm->offset + disp.x * fbm->scale;
- norm->y += fbm->offset + disp.y * fbm->scale;
- norm->z += fbm->offset + disp.z * fbm->scale;
- + (void)VecNormalize(norm);
- }
-
- ----------
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